The Medal of Honor saga has become in recent years one of the referents of first-person action games, especially in console. Perhaps none of its editions has been described as masterpiece, but all of them have offered the player a very entertaining experience and, above all, with a remarkable cinematic setting combining the action with a very good narrative. The latest installment, Rising Sun, was perhaps the least acclaimed of all, having few playable novelties and an excessive linearity that gave the game a certain air of play a few years ago, although sales were good and, again, Being a very entertaining game. With Medal of Honor: European Assault, previously "Dogs of War", Electronic Arts plans to return its famous game to its rightful place among the best of its kind. Not only does it return to the European front, which offers many more possibilities as its battles are more numerous and more remembered, not to mention that it is more popular among the markets where it aspires to sell it, but also introduces considerable playable novelties to modernize the Medal of Honor experience without losing the cinematic essence of the title. We will control the American soldier Holt, who is part of a special operations unit of the OSS, the military intelligence organization that was once a kind of mixture between the CIA and the Delta Force, although more appropriate to say between MI6 and SAS, being a British organization. With Holt and the command of three other men, A novelty in the saga, we will cross classic scenarios of the European front of the Second World War. We will begin with a counterintelligence operation on the French Atlantic coast, then move on to the most popular North African scenarios, assisting Field Marshal Montgomery, the eastern front in Russia, and an increasingly commonplace in the games of this The mythical battle of the Ardennes, constituting the spearhead of the fearsome third army of General Patton. These four scenarios each have several missions, about half an hour in duration, which gives rise to a story mode of between eight and ten hours which nonetheless has a remarkable replayability, Since as a novelty in this occasion the missions of Medal of Honor are much more open than in previous titles. They do not reach the level of freedom promised, everything is said, but some of them do value and take into account that the player explore the stage to finish more efficiently with the German Third Reich. Each mission has a series of objectives, some of which will only be available as we go through it, either by exploring its stage or by triggering special events. Initially unlocked objectives are the main objective of the mission and that makes progress - namely to destroy a specific enemy installation - the achievement of some documents of the enemy - we must not forget that we are an intelligence service, And the elimination of a particular enemy officer who will precisely give access to those documents and who is referred to in the game as nemesis. This nemesis will not always be on our way, but will sometimes be on a part of the stage not necessarily explicit and "on the way to the end," and is a kind of final boss. He has no special powers or features to distinguish him from other waves of enemies, except for being especially well protected, having a life greater than them, and more precise in firing, but otherwise he is simply a harsh enemy and not a chief of End of phase against which you have to use any strategy especially complicated or from which you have to learn a pattern of behavior typical of a classic boss. Another novelty in Medal of Honor European Assault is that we will be more accompanied than ever. Over the past few years the saga has been abandoning the "lone ranger" style to accompany us more and more soldiers, and this time not only advance with a group of British soldiers who will also shoot - and die - but we can Direct our own patrol. We will have three soldiers under our command who will follow us everywhere and we can give simple orders (basically, attack and return to position). While the bulk of Allied soldiers will not always accompany us, our comrades in arms will, adapting dynamically to each of the situations and fighting the enemy with ferocity. Like us, our soldiers will receive damages and we can cure them with medical kits; If at the completion of the mission all survive we will be rewarded. Another element to keep in mind is the increase in realism, making Medal of Honor European Assault into a game much less "arcade", so to speak, and with a more tactical component. Wandering the stage as if we were Rambo will bring us fatal consequences - to us and our soldiers - and what we will have to do is to hide behind any object of cover and from there to try to advance little by little, abatiendo to the enemy forces; When there is space to advance safely at times or we will have to realize ourselves, it will be the soldiers at our command, or the other soldiers, who will advance. To implement this coverage system with certain possibilities, The equipment has included a point mode (activated by pressing the trigger L or the L1 in the case of PS2) that will not only expand the central area of ??our field of view but also allows us to oscillate sideways or upwards from So that we can be crouched covered by a wall or a box, and rise slightly, or escorarnos to the left, to finish with the enemies, who, by the way, will try to do the same. The missions, as we said, are quite open - more than others - but that does not mean that they do not have numerous cinematic sequences that give the game that cinematographic air that has made it so famous. Unexpected appearances of Germans, just-in-time explosions and other sequences give a narrative to each mission, creating a good combination of freedom of movement and history. Especially memorable are the least linear, where the possibilities of the game are truly demonstrated; A good example of this type of missions is the second, in the campaign of France, where completing the secondary objectives is not something that is offered to us as a diversion but includes the exploration of the stage. At the graphic level European Assault is not surprising, although solid, showing modeling and remarkable scenarios but which can not be compared to the major exponents of the genre. The direction of the cinematic sequences is correct, with good facial expressions, and a rhythm that causes the player to submerge in the action. As we said, the graphics are not spectacular but they do perfectly with their work, with some effects very well done. The sound is, as usual, the best part of the game, With an epic soundtrack that does a great job in setting the battles, with dramatic changes, and realistic sound effects certified by THX. The dubbing in Castilian is only present in the PS2 version, for reasons somewhat inexplicable, and this one is of remarkable invoice. Xbox and GCN users will have to settle for the original English dubbing and subtitles offered by the game. European Assault has a lot of good things but it is weighed down for a very limited duration. The campaign mode can be finished in a few hours and, although it is replayable by the additional objectives, there is no multiplayer mode that lets us take the combat to the network, something quite shocking considering that the previous game of the saga, Rising Sun, Yes it included it. The game control is fine,
Medal Of Honor European Assault | PS2
Reviewed by switch
on
July 01, 2017
Rating: 5
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